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Old Mar 14, 2010, 04:09 AM // 04:09   #1
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Default Tips: Joko's Domain VQ

I know its been suggested before... but is there any way to H/H Jokos? It's a difficult area I know because of rez... but anyone know any good methods? I'm 33/34 at the moment and cannot get the title until I get the area.

Thanks!
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Old Mar 14, 2010, 04:32 AM // 04:32   #2
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i did it with H/H on the first try....i didnt think it was difficult at all, discordway is what i used...
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Old Mar 14, 2010, 04:35 AM // 04:35   #3
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Some Smiting and maybe Frozen Soil could help. I haven't done it yet but I've heard its a real pain.
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Old Mar 14, 2010, 04:49 AM // 04:49   #4
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stay in the wurm as much as possible, but you should probably already know that ^^

Just remembered, there is a bit where two groups patrol really close to each other, and can't be fought in wurm, (looking at the map on guru it's by the monolith hunt res shrine), be prepared to either have lots of dp removal (the group will just res up, so guerrilla tactics are out), a conset to make things slightly easier, or a way to kill 16 foes all at once when approaching them.

Last edited by jiggles; Mar 14, 2010 at 04:57 AM // 04:57..
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Old Mar 14, 2010, 05:15 AM // 05:15   #5
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Grab some Con Sets, Run an SoS build if your able to, and Discordway on your heroes. Frozen Soil really helps as mentioned above.
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Old Mar 14, 2010, 06:05 AM // 06:05   #6
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The group with the paragon boss was the biggest problem for me on this one, however after a couple of wipes i realized that it can be pulled so that you are able kill it from inside the wurm. I had Xandra sacrifice herself and summon a series of offensive spirits, the first in wurm sand, and the rest progressively closer to the mob. (The rest of the group stayed inside the wurms). The mob killed xandra and then each of the spirits in turn and eventually came near the edge of the wurm sand where we were able to nuke it safely with the wurm elite skill. I didnt have time to summon frozen soil but it turned out not to be necessary as the constant knockdowns prevented the creatures from rezzing.

Hope that helps
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Old Mar 14, 2010, 06:13 AM // 06:13   #7
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Bring 2 powerstones, not due to hard groups, but just constant wurm deaths, or a few valor elixers.

The paragon boss is hardest group, rest is mostly normal crap. Frozen soil can be ok...but I had a rough time microing it, a necro hero with vocal minority seemed to fit me well.
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Old Mar 14, 2010, 08:24 AM // 08:24   #8
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I recently did this on my Warrior. Was running a hammer bar with Sab heros and hench. I didnt bother with frozen, as you can take out the vast majority of groups in the wurm.

As already stated the Para Boss is possibly the most frustrating part. Was the only part I actually wiped. But I had plenty of Candy Canes from Wintersday, so wasnt a problem. Think I wiped 4 times in total on that mob. But eventually managed to get them all in a nice ball. Where I just spammed Whirlwind and Crude while under DBS. Aoe rupt on We Shall Return and Sig of Return is very nice.

I was actually quite surprised when i finished, after people I know saying it took them 3-4 hours. I was amazed when I finished in 1:45
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Old Mar 14, 2010, 10:30 AM // 10:30   #9
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Quote:
Originally Posted by go cubs View Post
i did it with H/H on the first try....i didnt think it was difficult at all, discordway is what i used...

mayb you did this b4 the we shall return buff?
because those paragons are retardedly crazy at rezzing now. not only do they have 2 rezzes, 1 rez is super strong. if theres 2 paragons in a group. its a pain in the ass.
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Old Mar 14, 2010, 11:28 AM // 11:28   #10
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Frozen Soil > this area ...

Quote:
Originally Posted by IronSheik
Frozen soil can be ok...but I had a rough time microing it
You don't have to micro it; all you got to do is enable it, and the hero will keep it up. Heroes may be bad at many things, but keeping attunements / preparations / spirits up isn't one of them.
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Old Mar 14, 2010, 02:22 PM // 14:22   #11
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A lot of helpful tips on Wiki:

Quote:
Originally Posted by GuildWiki View Post
- When farming or exploring this area, beware some undead groups with multiple Awakened Cavaliers and Awakened Acolytes, which can become a headache because they use [[Signet of Return], [["We Shall Return!"], and [[Renew Life]. Healers should watch out for [[Scourge Healing], which is used by the Acolytes.
- It is advised when vanquishing to try and see if your team can defeat the foes in the central rocky areas, so that no time is wasted in Junundu only to find out that the Junundu-inaccessible areas are not vanquishable with your current builds, and also to avoid the Death Penalty that would be deadly outside the wurms.
- A Smiting Prayer Monk is useful since this area is mostly undead.
- With the newly buffed Ritualist spirits, it is now possible to spam a bunch of spirits quickly and then have one party member pull a mob (usually huge in size) while everyone else stands behind the spirits, preferably also activating [[Frozen Soil] during that time to prevent the aforementioned enemy resurrection; once the spirits are targeted the remaining damage to your party should be very manageable. [[Disenchantment] is extremely useful against the Awakened Dune Carvers by removing their [[Vow of Silence].
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Old Mar 14, 2010, 02:42 PM // 14:42   #12
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Quote:
Originally Posted by Sir Tieger View Post
Aoe rupt on We Shall Return
Wat is this I don't even.
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Old Mar 15, 2010, 02:19 PM // 14:19   #13
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oops my bad should have only put in Sig of return

But with the long recharge on We Shall Return, managing to rupt all the sigs in the boss group, means you should wipe them all out (at the very least all the para's) before it gets chance to recharge.

Basically force them to use the shout early, then destroy them while its down. Sig should be easy to shutdown.
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Old Mar 19, 2010, 09:55 PM // 21:55   #14
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Thanks guys! I finished it in 1 hour and 22 minutes. At one point, we were afk for 15 minutes. Everything was easy including the para boss. We just pulled him to the wurms and blasted his group. Very easy. He just brought FS and used that. I provided the clovers for DP removal. We did not use any cons whatsoever. Here is proof:

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Old Mar 20, 2010, 01:55 AM // 01:55   #15
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Yup, that was a fast VQ. I would, otherwise, not bother with Joko. Drops were crappy though.
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Old Mar 20, 2010, 02:04 AM // 02:04   #16
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You cover up your builds when asking for help? Why not help others.
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