Mar 14, 2010, 04:09 AM // 04:09
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#1
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Desert Nomad
Join Date: Jul 2008
Profession: A/W
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Tips: Joko's Domain VQ
I know its been suggested before... but is there any way to H/H Jokos? It's a difficult area I know because of rez... but anyone know any good methods? I'm 33/34 at the moment and cannot get the title until I get the area.
Thanks!
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Mar 14, 2010, 04:32 AM // 04:32
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#2
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Jungle Guide
Join Date: May 2007
Location: Chicago
Guild: [SIR]
Profession: D/
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i did it with H/H on the first try....i didnt think it was difficult at all, discordway is what i used...
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Mar 14, 2010, 04:35 AM // 04:35
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#3
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Frost Gate Guardian
Join Date: Apr 2006
Location: Domain Of Anguish
Guild: [BURN]
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Some Smiting and maybe Frozen Soil could help. I haven't done it yet but I've heard its a real pain.
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Mar 14, 2010, 04:49 AM // 04:49
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#4
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Desert Nomad
Join Date: Sep 2007
Profession: N/
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stay in the wurm as much as possible, but you should probably already know that ^^
Just remembered, there is a bit where two groups patrol really close to each other, and can't be fought in wurm, (looking at the map on guru it's by the monolith hunt res shrine), be prepared to either have lots of dp removal (the group will just res up, so guerrilla tactics are out), a conset to make things slightly easier, or a way to kill 16 foes all at once when approaching them.
Last edited by jiggles; Mar 14, 2010 at 04:57 AM // 04:57..
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Mar 14, 2010, 05:15 AM // 05:15
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#5
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Krytan Explorer
Join Date: Jul 2009
Guild: My Character Liked Gwen [First]
Profession: R/
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Grab some Con Sets, Run an SoS build if your able to, and Discordway on your heroes. Frozen Soil really helps as mentioned above.
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Mar 14, 2010, 06:05 AM // 06:05
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#6
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Ascalonian Squire
Join Date: Jan 2010
Guild: KoE
Profession: W/
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The group with the paragon boss was the biggest problem for me on this one, however after a couple of wipes i realized that it can be pulled so that you are able kill it from inside the wurm. I had Xandra sacrifice herself and summon a series of offensive spirits, the first in wurm sand, and the rest progressively closer to the mob. (The rest of the group stayed inside the wurms). The mob killed xandra and then each of the spirits in turn and eventually came near the edge of the wurm sand where we were able to nuke it safely with the wurm elite skill. I didnt have time to summon frozen soil but it turned out not to be necessary as the constant knockdowns prevented the creatures from rezzing.
Hope that helps
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Mar 14, 2010, 06:13 AM // 06:13
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#7
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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Bring 2 powerstones, not due to hard groups, but just constant wurm deaths, or a few valor elixers.
The paragon boss is hardest group, rest is mostly normal crap. Frozen soil can be ok...but I had a rough time microing it, a necro hero with vocal minority seemed to fit me well.
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Mar 14, 2010, 08:24 AM // 08:24
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#8
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Academy Page
Join Date: Apr 2007
Guild: Jade Reapers [JD]
Profession: W/
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I recently did this on my Warrior. Was running a hammer bar with Sab heros and hench. I didnt bother with frozen, as you can take out the vast majority of groups in the wurm.
As already stated the Para Boss is possibly the most frustrating part. Was the only part I actually wiped. But I had plenty of Candy Canes from Wintersday, so wasnt a problem. Think I wiped 4 times in total on that mob. But eventually managed to get them all in a nice ball. Where I just spammed Whirlwind and Crude while under DBS. Aoe rupt on We Shall Return and Sig of Return is very nice.
I was actually quite surprised when i finished, after people I know saying it took them 3-4 hours. I was amazed when I finished in 1:45
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Mar 14, 2010, 10:30 AM // 10:30
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#9
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Frost Gate Guardian
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Quote:
Originally Posted by go cubs
i did it with H/H on the first try....i didnt think it was difficult at all, discordway is what i used...
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mayb you did this b4 the we shall return buff?
because those paragons are retardedly crazy at rezzing now. not only do they have 2 rezzes, 1 rez is super strong. if theres 2 paragons in a group. its a pain in the ass.
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Mar 14, 2010, 11:28 AM // 11:28
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#10
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Forge Runner
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Frozen Soil > this area ...
Quote:
Originally Posted by IronSheik
Frozen soil can be ok...but I had a rough time microing it
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You don't have to micro it; all you got to do is enable it, and the hero will keep it up. Heroes may be bad at many things, but keeping attunements / preparations / spirits up isn't one of them.
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Mar 14, 2010, 02:22 PM // 14:22
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#11
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Desert Nomad
Join Date: Aug 2007
Location: Boston
Guild: We D Shot Your Stances [GODS]
Profession: A/W
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A lot of helpful tips on Wiki:
Quote:
Originally Posted by GuildWiki
- When farming or exploring this area, beware some undead groups with multiple Awakened Cavaliers and Awakened Acolytes, which can become a headache because they use [[Signet of Return], [["We Shall Return!"], and [[Renew Life]. Healers should watch out for [[Scourge Healing], which is used by the Acolytes.
- It is advised when vanquishing to try and see if your team can defeat the foes in the central rocky areas, so that no time is wasted in Junundu only to find out that the Junundu-inaccessible areas are not vanquishable with your current builds, and also to avoid the Death Penalty that would be deadly outside the wurms.
- A Smiting Prayer Monk is useful since this area is mostly undead.
- With the newly buffed Ritualist spirits, it is now possible to spam a bunch of spirits quickly and then have one party member pull a mob (usually huge in size) while everyone else stands behind the spirits, preferably also activating [[Frozen Soil] during that time to prevent the aforementioned enemy resurrection; once the spirits are targeted the remaining damage to your party should be very manageable. [[Disenchantment] is extremely useful against the Awakened Dune Carvers by removing their [[Vow of Silence].
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Mar 14, 2010, 02:42 PM // 14:42
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#12
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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Quote:
Originally Posted by Sir Tieger
Aoe rupt on We Shall Return
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Wat is this I don't even.
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Mar 15, 2010, 02:19 PM // 14:19
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#13
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Academy Page
Join Date: Apr 2007
Guild: Jade Reapers [JD]
Profession: W/
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oops my bad should have only put in Sig of return
But with the long recharge on We Shall Return, managing to rupt all the sigs in the boss group, means you should wipe them all out (at the very least all the para's) before it gets chance to recharge.
Basically force them to use the shout early, then destroy them while its down. Sig should be easy to shutdown.
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Mar 19, 2010, 09:55 PM // 21:55
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#14
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Desert Nomad
Join Date: Jul 2008
Profession: A/W
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Thanks guys! I finished it in 1 hour and 22 minutes. At one point, we were afk for 15 minutes. Everything was easy including the para boss. We just pulled him to the wurms and blasted his group. Very easy. He just brought FS and used that. I provided the clovers for DP removal. We did not use any cons whatsoever. Here is proof:
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Mar 20, 2010, 01:55 AM // 01:55
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#15
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Desert Nomad
Join Date: Oct 2006
Location: USA
Guild: LOVE
Profession: Me/E
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Yup, that was a fast VQ. I would, otherwise, not bother with Joko. Drops were crappy though.
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Mar 20, 2010, 02:04 AM // 02:04
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#16
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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You cover up your builds when asking for help? Why not help others.
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